University of Lethbridge: Bachelor of Fine Arts, New Media - 2015
Nielsen Norman Group UX Certificate: Interface Design
Adobe Creative Suite, affinity, HTML5, CSS, JS, Bootstrap, Hugo, Articulate 360, H5P, Canva, Processing, Arduino
UXD, UI, UDL (universal design for learning), data visualization, interaction design, design systems, human centered design, systems thinking, facilitation, teaching, project planning, customer service
Design for humans
makes the world a better place
I do what I can.
Lethbridge Polytechnic FEB 2016 - Present
Applied design thinking, user experience design, and human-centered design methodologies to the creation of infographics, interactive learning objects, videos, and web resources to support teaching and learning. Mentored practicum students, onboarded contract media specialists, provided feedback and creative direction on projects, and facilitated brainstorming and prototyping sessions. Developed resources to disseminate knowledge and ensure the quality, consistency, and accessibility of our work across multiple projects, channels, and teams.
Lethbridge Polytechnic AUG 2018 - DEC 2020
Designed and facilitated engaging learning experiences that prepared students for a career in multimedia production. Provided timely and accurate feedback to encourage students. Developed flexible and customizeable assessments to meet diverse student needs. Researched new software, techniques, and design methodologies and incorporated them into curriculum as needed.
Environment Lethbridge JAN 2016 - NOV 2016
Developed a visual identity and a series of illustrations for a narrative-driven “scrolly-telling” site. The goal was to educate locals about waste management and promote strategies for reducing waste at home. The site was part of a campaign which contributed to the City of Lethbridge adopting a curbside recycling program.
University of Lethbridge JAN 2014 - APR 2015
Assisted professor in the development and presentation of curriculum, including lectures and lab work, and solving technical issues. Guided students in creating interactive media using creative coding platforms such as Arduino and Processing. Provided office hours and acted as a student resource for feedback and brainstorming.